About the issues you are having:
Note that the recommended Unity version is 2021.3.16 though patch versions should usually not affect the plugin.
The issue was how the user camera was drawing in the actual runtime. We have since rebuilt the project removing any potiential conflicts with older (snapdragon spaces v011). It appears that resolved the issue when using Unity 2021.3.16+.
I have updated my Unity project from v12 to v13 and now I am getting very weird camera issues with Unity 2021.3.25f1.
- It's very unstable in the latest version
- issues with hand tracking only working in the forward direction of the initial load of the scene.
- The directions in the dev get started do not work appear to work when you look to deploy QCHT.
Is it possible to get someone to confirm the getting started with the latest SDK? I suspect changes with OpenXR are causing issues with the current step of instructions.