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Eye Render Texture access


we would like to stream the current rendering on the glasses to another machine. In order to do so we need access to the current render texture of one of the eyes. Is there a way to get access to that render texture?

We also tried rendering with an additional camera in the scene, but the performance dropped too much, probably due to the additional rendering. So we would like to try re-using the rendering of one of the eyes.

Thanks for the support!


An additional camera targeting a render texture would be the recommended path, we don't currently offer a way to re-use the eye render pipeline at this time.

Hi Steve, that is unfortunate, but thank you for the quick reply!

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