We noticed some tearing issues on the glasses when the FPS get low.
Did anyone else experience something like this before?
It might also have something to do with vsync, but it's not possible to enable vsync on mobile from Unity's side, but I thought maybe on the glasses somehow?
Hello, this is being worked on and should be resolved in the next release.
Thank you for the information. We also noticed some constant flickering / black artifacts spread horizontally in the middle of the screen. They are occuring even when the performance is good and it is also reproducible in the Demo App (currently 0.7.0). This might also be hardware related.