I wanted to ask if there is anything planned regarding the simulation of the touchpad input in the Unity Editor. The SDK provides the reticle, laser pointer, menu and select button, so the Vector2 input (joystick) from the touchpad is currently the only thing missing when testing in the Editor.
We created our own simple implementation already, but it is not 100% reliable and it would be great to have an official version from the SDK.
We will pass along your feedback to the SDK team who is handling the Editor simulation.
I would like to debug my snapdragon applications in unity playmode. how can i begin to understand how to do this