Failed to use feature of type Qualcomm.Snapdragon.Spaces.BaseRuntimeFeature - (Diagnostic output is logged once per openXr session)
T
Trkim
started a topic
about 2 months ago
How to reproduce the issue:
1. create a URP project with Unity 22.3.16
2. add the Spaces AR SDK for Unity 1.0.1 package
3. set up as instructed in the configuration tool
4. play the main menu scene
When debugging, I found that
base = “BaseRuntimeFeature Standalone (Qualcomm.Snapdragon.Spaces.BaseRuntimeFeature)”
value, is this normal?
This was not an issue in 0.23.2 and earlier versions.
Best Answer
A
Afedorch
said
26 days ago
Hi Dhruv,
I am just verifying something here. We recently discovered that some of our developers are using unsupported variations of project creation in Unity 2022.3.16. Please note that the only supported version is 3D (Built-In Render Pipeline) Core.
Thank you for providing this information. Our team will thoroughly investigate the matter and will respond to you in due course.
Plese provide following information: Device type: for example, Lenovo A3, Lenovo VRX, Mirza
T
Trkim
said
about 2 months ago
Lenovo A3,
But the problem was in the Unity Editor, not the device.
Afedorch
said
about 2 months ago
Thank you for bringing this to our attention. We’ve informed the development team and will get back to you with an update soon.
D
Dhruv
said
27 days ago
Hi, I am also getting same error that Trkim got. But as of not it don't have any side effect in development. It's been so long this ticket created so please replay here is any fix require for above two errors.
Afedorch
said
26 days ago
Answer
Hi Dhruv,
I am just verifying something here. We recently discovered that some of our developers are using unsupported variations of project creation in Unity 2022.3.16. Please note that the only supported version is 3D (Built-In Render Pipeline) Core.
Trkim
How to reproduce the issue:
1. create a URP project with Unity 22.3.16
2. add the Spaces AR SDK for Unity 1.0.1 package
3. set up as instructed in the configuration tool
4. play the main menu scene
When debugging, I found that
base = “BaseRuntimeFeature Standalone (Qualcomm.Snapdragon.Spaces.BaseRuntimeFeature)”
value, is this normal?
This was not an issue in 0.23.2 and earlier versions.
Hi Dhruv,
I am just verifying something here. We recently discovered that some of our developers are using unsupported variations of project creation in Unity 2022.3.16. Please note that the only supported version is 3D (Built-In Render Pipeline) Core.
2D (Built-In Render Pipeline)
Core
3D (Built-In Render Pipeline)
Core
3D (Built-In Render Pipeline)
This is an empty 3D project that uses Unity's
built-in renderer.
Universal 2D
Core
Universal 3D
Core
High Definition 3D
Core
3D Mobile
Core
2D Mobile
Core
Mixed Reality (MR)
Core
VR
Core
- Oldest First
- Popular
- Newest First
Sorted by Oldest FirstAfedorch
Thank you for providing this information. Our team will thoroughly investigate the matter and will respond to you in due course.
Plese provide following information:
Device type: for example, Lenovo A3, Lenovo VRX, Mirza
Trkim
Lenovo A3,
But the problem was in the Unity Editor, not the device.
Afedorch
Thank you for bringing this to our attention. We’ve informed the development team and will get back to you with an update soon.
Dhruv
Hi,
I am also getting same error that Trkim got. But as of not it don't have any side effect in development.
It's been so long this ticket created so please replay here is any fix require for above two errors.
Afedorch
Hi Dhruv,
I am just verifying something here. We recently discovered that some of our developers are using unsupported variations of project creation in Unity 2022.3.16. Please note that the only supported version is 3D (Built-In Render Pipeline) Core.
2D (Built-In Render Pipeline)
Core
3D (Built-In Render Pipeline)
Core
3D (Built-In Render Pipeline)
This is an empty 3D project that uses Unity's
built-in renderer.
Universal 2D
Core
Universal 3D
Core
High Definition 3D
Core
3D Mobile
Core
2D Mobile
Core
Mixed Reality (MR)
Core
VR
Core
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