Hi, yes of course there is a way!
The prefab that you can set within the ARTrackedImageManager is the one that gets instantiated with each image that's detected. In order to create a scenario where multiple images are instantiated with different prefabs you need to
Your lookup table could have several forms - I personally prefer creating a ScriptableObject Unity - Manual: ScriptableObject (unity3d.com) giving an easy user interface to fill in data, as well as a Dictionary<string, GameObject> (name, Prefab) - to access the lookup table via code.
Ashley. martinez
I am currently working on a project where I need to assign multiple models to different image targets . However, it seems that the AR Tracked Image Manager only allows for one model to be associated with each image target. Is there a way to support multiple models with multiple image targets in the same Unity scene?