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When using gesture tracking in unity, the unity standard XR Origin node is not used, and the finger will be offset, may I ask what position and rotation data needs to be inherited by the parent node of the gesture model in order to display normally
Thanks for your reply!
I found the problem because my project did not use the script XR Origin, but your SDK needs to go to this node to do coordinate transformation.
Hi
for the QCHT scene setup please refer to our documentation at Basic Scene Setup (qualcomm.com) .
The parent Game Objects we use in our samples are as follows:
Everything rotation, position are set to (0, 0, 0) and scale to (1, 1, 1) except for the Camera Offset with a positon of (0, 1.1176, 0)
I would recommend you delete the prefab from your scene and add it again.
Please let me know if that helps of if you need more instructions.
Nice to hear it's working again!
Liulei
When using gesture tracking in unity, the unity standard XR Origin node is not used, and the finger will be offset, may I ask what position and rotation data needs to be inherited by the parent node of the gesture model in order to display normally
Thanks for your reply!
I found the problem because my project did not use the script XR Origin, but your SDK needs to go to this node to do coordinate transformation.
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Sorted by Oldest FirstSimon Steiner
Hi
for the QCHT scene setup please refer to our documentation at Basic Scene Setup (qualcomm.com) .
The parent Game Objects we use in our samples are as follows:
Everything rotation, position are set to (0, 0, 0) and scale to (1, 1, 1) except for the Camera Offset with a positon of (0, 1.1176, 0)
I would recommend you delete the prefab from your scene and add it again.
Please let me know if that helps of if you need more instructions.
Liulei
Thanks for your reply!
I found the problem because my project did not use the script XR Origin, but your SDK needs to go to this node to do coordinate transformation.
Simon Steiner
Nice to hear it's working again!
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