Hi Ahmed,
You can access them via Unity's input system - Here some sample code for the left hand pinch:
[SerializeField] private InputActionProperty _leftHandPinch;
private void OnEnable()
{
_leftHandPinch.EnableDirectAction();
}
private void OnDisable()
{
_leftHandPinch.DisableDirectAction();
}
private void Start()
{
_leftHandPinch.action.performed += LeftHandPinchPerformed;
}
private void LeftHandPinchPerformed(InputAction.CallbackContext obj)
{
Debug.Log("Left hand PINCHED");
}The corresponding input actions to assign in the editor are
and for grabbing
Thanks a lot Simon
Ahmed Tayseer
Hello, I was wondering how can i get the events for pinching and un pinching in unity, right now i can do it with mapping enter select and exit select, but i want it to work in general even if i am not on UI.