Hey Ahmed,
this would need some improvisation as distal interaction isn't intended for such use. I'd suggest adding a Position constraint on the object that links to its own transform. Here's the Unity documentation for the component Unity - Manual: Position Constraints (unity3d.com).
Let me know if that works!
Ahmed Tayseer
Hello, i am using QCHT interaction inside unity, what i want to achive is to select a 3d object and then move my hand to rotate it, i checked the distal interaction scene and documentation, but am not sure how ti implement it just for rotation manpulation, thanks in advance