Hello, i am using QCHT interaction inside unity, what i want to achive is to select a 3d object and then move my hand to rotate it, i checked the distal interaction scene and documentation, but am not sure how ti implement it just for rotation manpulation, thanks in advance
this would need some improvisation as distal interaction isn't intended for such use. I'd suggest adding a Position constraint on the object that links to its own transform. Here's the Unity documentation for the component Unity - Manual: Position Constraints (unity3d.com).
Let me know if that works!