I am trying to test handtracking in a3.
What I did is just made 'XR origin' Object and add 'QCHT > Hand tracking manger' to it.
When i run on unity, it seems it works.
But when I build the application after turning off 'Project settings > XR Interaction toolkit > Use XR Device Simulators in scenes'.
It doesn't track the hand on a3.
Is there anything should I do or have to know??
oh I made it.
I followed the tutorial again.
What I am curious now is, is it possible to run with dual render fusion?
Yes, you can do both Hand Tracking and Dual Render Fusion.
For your other issue, I assume you just had to check the Hand Tracking box in OpenXR Features?