my project is to develop an augmented reality application that
i made little architecture below to understand more .
Actually i use unity render streaming to stream video texture and XRIT for interaction part but i have the result is a windows with only the screen of unity scene in a raw image element with no interaction.
i would like to stream all the 3D model in the glass and interact inside the model .
you submitted a support ticket about this issue before - did the reply not go through?
Unity Render Streaming streams a via a Render Texture on a Raw Image component. It is not suitable for streaming 3d geometry. You would need to find another plugin to do that.
If you're using Render Streaming after all, it sounds like your problem lies in transmitting input from the glasses to your server. Did you try debugging the data transfer between your client and server - Are the input commands coming through?
HI , simon
thanks for your quick reply
sorry i created another ticket because i haven't find the old one .
can you give me another plugin i can use to stream 3d geometry model?
to go deeper Our use case is to develop an augmented reality application to help technicians in their work in the boiler room.
For example, we would like to add the following functionality :
overlay the 3d model with reality and move around in the model
add a remote help function
we would like to use the capacity of our nvidia server to render our model because it cant render on the phone .
we want to achieve a result like we have done it with hololense in the photo .
for the input command i was able only to send gyroscope data but not hand tracking data
unfortunately giving support on Nvidia Cloud Rendering or Unity Render Streaming is outside the scope of Snapdragon Spaces support.
As this seems to be an issue not related to Snapdragon Spaces, I'd suggest trying Unity or Nvidia support channels.
On a surface level the setup should should not differ that much compared to Hololens. If your streaming setup already works for Hololens with inputs and rendering, integrating your project with Spaces should be rather straightforward.