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Plane traking issue

Hello there,

I have a question regarding the use of Plane Tracking during an AR experience on Unity.

Unity version: 2021.3.16f1

Snapdragon Spaces for Unity: 0.12.1

Devices: Motorola Edge 30 Pro + headset ThinkReality 3A

We use plain tracking in the application and it crashes after about 2 minutes of experience.

Having caught the logs, we understand that the RAM is overflowing:

Kill 'com.WeAR.QualcommGlasses' (20893), uid 10425, oom_score_adj 100 to free 4341084kB rss, 4095052kB swap; reason: PSI critical event.

At the same time, if plain tracking is turned off, the application works without a crash.

However, even an empty project with plain tracking crashes in 2 minutes.

But the prepared apk with unity samples works fine.

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