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Hello there,
I have a question regarding the use of Plane Tracking during an AR experience on Unity.
Unity version: 2021.3.16f1
Snapdragon Spaces for Unity: 0.12.1
Devices: Motorola Edge 30 Pro + headset ThinkReality 3A
We use plain tracking in the application and it crashes after about 2 minutes of experience.
Having caught the logs, we understand that the RAM is overflowing:
Kill 'com.WeAR.QualcommGlasses' (20893), uid 10425, oom_score_adj 100 to free 4341084kB rss, 4095052kB swap; reason: PSI critical event.
At the same time, if plain tracking is turned off, the application works without a crash.
However, even an empty project with plain tracking crashes in 2 minutes.
But the prepared apk with unity samples works fine.
Info.wearstudio
Hello there,
I have a question regarding the use of Plane Tracking during an AR experience on Unity.
Unity version: 2021.3.16f1
Snapdragon Spaces for Unity: 0.12.1
Devices: Motorola Edge 30 Pro + headset ThinkReality 3A
We use plain tracking in the application and it crashes after about 2 minutes of experience.
Having caught the logs, we understand that the RAM is overflowing:
Kill 'com.WeAR.QualcommGlasses' (20893), uid 10425, oom_score_adj 100 to free 4341084kB rss, 4095052kB swap; reason: PSI critical event.
At the same time, if plain tracking is turned off, the application works without a crash.
However, even an empty project with plain tracking crashes in 2 minutes.
But the prepared apk with unity samples works fine.