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split into 2 screens and flipped right and left sides

Hi, we are trying to migrate an existing unity project to the snapdragon spaces SDK. The unity version we use is: 2021.3.8f1 We followed all the steps described in the 'Unity Setup Guide' section in the snapdragon spaces documentation but did not manage to get the app to work on the glasses. The app looks in the glasses as split into 2 screens and flipped right and left sides, but we do see the 'controller UI with touchpad' on the Motorola's phone screen. The project had ARCore and ARKit modules, which were removed as suspected in causing the issue, but it doesn't solve the problem. What we are missing? If we are performing the same steps and the same setup on the clean unity project, it displays correctly but the 'controller UI with touchpad' on the Motorola's phone screen doesn't appear.

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There could be a number of reasons for this. If you're porting an existing project, make sure you have OpenXR selected in the Project Settings for XR Plug-in Management, with Snapdragon Spaces Features selected. I would also do some other verification tests such as attempting to build and run the Core Samples from your ported project to see if it's anything in your settings or if the issue is with your Scene Hierarchy to help isolate the issue.

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