by default the tracked hands will move relative to the head, so if I turn my head my hands will also move, even while the hands remain stationary in the real world. This may not always the desired bahaviour.
The QCHT Avatar Prefab comes with an option to supposedly turn this off in the avatar component (see image), but instead of keeping the hands in place, they now move in the opposite direction to the hands. So keeping this option disabled is not a viable choice.
Is there a way to keep the hands in place, regardless of head position/ rotation?
Tim
Hi there,
by default the tracked hands will move relative to the head, so if I turn my head my hands will also move, even while the hands remain stationary in the real world. This may not always the desired bahaviour.
The QCHT Avatar Prefab comes with an option to supposedly turn this off in the avatar component (see image), but instead of keeping the hands in place, they now move in the opposite direction to the hands. So keeping this option disabled is not a viable choice.
Is there a way to keep the hands in place, regardless of head position/ rotation?