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Custom 3D engine

Is it possible to use your SDK for our custom .NET 3D engine?


We only provide Unity and Unreal Engine SDKs at this time, but are exploring Native and possibly other options in the future.


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Any news in this area? Will be SS SDK available for native programming?

We don't offer a native SDK at the moment, but some other developers have successfully used the OpenXR loader and header files from our Unreal Engine SDK to create their own native applications. 

A native framework that I used on VRX before is StereoKit which is open source. GitHub - StereoKit/StereoKit: An easy-to-use XR engine for building AR and VR applications with C# and OpenXR! Perhaps you can use this as a reference point.  Here some setup detail  Snapdragon Spaces OpenXR Custom Loader Setup · StereoKit/StereoKit · Discussion #790 · GitHub

Please note that while these solutions work, they are not officially supported and I can not guarantee you won't run into issues at some point. 



Thanks Simon for the response.

'At the moment' means you think about this and have this on the roadmap maybe? :D 

We are evaluating developer and industry needs which may lead to a decision on offering a native SDK in the future. At the moment there's nothing concrete on the roadmap that I can to share. 

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