VR/MR/AR Differences
The Snapdragon Spaces SDK is available for VR/MR devices and AR devices.
The SDK is available on the Snapdragon Spaces Developer Portal. There are options for VR/MR and AR SDK versions that are compatible with the latest firmware of supported AR and VR/MR devkits.
VR/MR download link | AR download link |
VR/MR SDK - Snapdragon Spaces (Qualcomm.com) | AR SDK - Snapdragon Spaces (Qualcomm.com) |
The content of the plugin for AR and VR/MR with the same version number does not differ. The VR/MR SDK package does not contain an apk for the Snapdragon Spaces Services though.
For example; the 0.23.0 AR SDK can be used for development with an AR device as it has the same content as the 0.23.0 VR/MR SDK.
VR/MR/AR Terminology
Short Designation | Long Designation | Perception Features | Passthrough |
VR/MR | Virtual Reality / Mixed Reality | All (device specific) | video |
AR | Augmented Reality | All (device specific) | optical |
Main differences for AR and VR/MR
- VR/MR requires specialized components and code for passthrough. AR doesn't require additional code for passthrough because it uses optical see through displays.
- AR supports Dual Render Fusion on smartphone and glasses combo devices. VR/MR does not support Dual Render Fusion.