Building Snapdragon Spaces applications that use mipmapping with Vulkan will result in a crash when building in Development configuration. Note that this behavior is not present in Shipping configuration.
Unreal Engine 4.27 and 5.0 are affected
Epic Games integrated a fix starting Unreal Engine 5.3.
- Upgrade to Unreal Engine 5.3
- Disable Mipmapping by setting the Mip Gen Settings dropdown to NoMipmaps in the Texture Settings under Level of Detail. The texture settings can also be bulk edited by selecting affected textures, right click on them, and choosing Asset Actions > Bulk Edit via Property Matrix. In the window that opens, edit the Mip Gen Settings dropdown for all textures.
- Warning Switching to OpenGL ES 3.1 is not supported by Unreal's OpenXR plugin and hence not a viable workaround.