Building Snapdragon Spaces applications that use mipmapping with Vulkan will result in a crash. 


Workarounds:

  • Disable Mipmapping by setting the Mip Gen Settings dropdown to NoMipmaps in the Texture Settings under Level of Detail. The texture settings can also be bulk edited by selecting affected textures, right click on them, and choosing Asset Actions > Bulk Edit via Property Matrix.  In the window that opens, edit the Mip Gen Settings dropdown for all textures.  
  • Warning Switching to OpenGL ES 3.1 is not supported and hence not a viable workaround.