When using Dual Render Fusion, the Unity or a custom Splash Screen can be partially occluded and start moving in sync with the XR headset.
The following workarounds are available:
- If not needed disable the Splash Screen entirely by unchecking Show Splash Screen at Project Settings > Player > Splash Image > Splash Screen.
- Turn off Initialize XR on Startup by unchecking Initialize XR on Startup at Project Settings > XR Plug-in Management. When using Hand Tracking with some versions of Snapdragon Spaces (earlier and including 0.14.0), this can lead to a bug that requires a restart of the phone when not starting with the glasses plugged into the phone.